Is Your Child’s Self-Esteem For Sale?
This week we will explore “FREEMIUMS” and the world of online gaming. The video game industry is expected to reach $102.9 BILLION IN 2017. It is estimated that adults now spend on average 5 hours and 46 minutes online and on their mobile devices each day. Game makers all over the globe have discovered a most lucrative revenue generator called “FREEMIUMS.”
“FREEMIUMS” are defined as “a business model that provides a game to players free of charge, but charges a premium fee for special features, powers or content. Game designers purposely make the game as difficult as possible to progress within the game so you will buy upgrades, power ups and equipment that will raise your score. It was reported last year that 76% of iPhone app revenue came from in-app purchases.
Why does this matter? In a video game, the player’s score determines their acceptance and/or rejection by their teammates. This means game players are ensuring the difficulty in succeeding and ultimately the player will “pay” for acceptance and success. A gaming chat room is open season for grooming and influencing a young player’s ideas on many subjects. Once a young player falls behind they will begin to take short cuts including buying “Freemiums.”
This week we will explore the world of “FREEMIUMS,” online gaming, and gaming chat rooms. Join us Thursday, June 22, 2017 at 7:00am PST on Voice America Variety Channel or access the archived show on ExploitedCrimes.com.
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